
- #TORIBASH HEAD TEMPLATE UPDATE#
- #TORIBASH HEAD TEMPLATE FREE#
You can purchase a Premium version of Battle Pass to receive even better rewards, including a limited edition color. Purchasing the premium Battlepass allows you to gain both sets of rewards.īattle Pass prizes include Toricredits, Shiai Tokens, Boosters, Flames, Color and 3D items as well as unique BP-specific new items!
#TORIBASH HEAD TEMPLATE FREE#
We have two versions of the Battlepass, a free version and a premium version which costs $10. As you gain XP you gain levels along with it, as you hit these levels you unlock rewards at every tier. Various aspects of the game grant you xp towards the Battlepass such as ranked(coming next month!), tournaments, quests and even just playing with your friends normally. The Battlepass is a way you can earn rewards just from playing the game. We are incredibly excited to announce to you our brand new, improved and hopefully better BATTLEPASS!
New UITween class (toriui/a) that can be used for time-accurate animations. Blood particles no longer get generated from player collisions with static environment by default (requires hardness > 0). Blood particles now collide with static environment. Vastly improved obj loading performance. Screenshots are now saved as PNG files instead of BMP. Lua bodies will exist in their own space and will not collide with any other objects. You can now create raycastable bodies and shoot rays with Lua. This has been revised in 5.60 and now hooks will always execute in the same order as they've been added. In past, when you attach multiple callbacks to the same Lua event you couldn't predict which order they'll be executed in. This will be especially useful if you need to draw a lot of textures which will normally get capped by max texture limit.Īll Lua hooks are now executed in a predetermined order You can now load a single master texture and render its specific parts. With 5.60 we're adding documentation for all existing Toribash functions as well as for built-in classes like UIElement or PlayerInfo.ĮmmyLua is available as an extension for VSCode or IntelliJ IDEA.Ĭurrent alpha version does not have the final documentation yet and will receive further updates closer to stable release. We know Toribash has been notorious for its lack of documentation when it comes to game-specific Lua functionality. To switch to this build, choose "alpha" in the Betas tab in Toribash properties from your Steam Library.Īll player or environment changes (position, rotation, velocity, etc) triggered with Lua are now properly stored in replay files. This alpha is primarily targeted at scripters and replaymakers to give a heads-up on what's to come as it introduces some breaking changes to some Toribash Lua functionality and the new replay data protocol. #TORIBASH HEAD TEMPLATE UPDATE#
This is the first public alpha version of the next major Toribash 5.60 update